Thursday, May 17, 2012

CE #26: Jeff Vogel

This week we welcome Jeff Vogel of Spiderweb Software, makers of a wide catalog of indie RPG games. In addition to learning how much Jeff loves money, we revisit Spencers love of Bioware, we discover how disgusted Wes is with Venetian canals, and we find out how all three despise one common question.

[MP3 AUDIO]



Thursday, May 10, 2012

CE #25: Luke Peterschmidt

Welcome back to the laboratory! We've spent weeks in the lab cooking up a new experiment, and this week we bring you Luke Peterschmidt of Fun to 11. Luke is a prolific board game designer, and we had the privilege of meeting him at Minecon. In this episode we discuss naked vomitous piles of exploding zombies, Spencer's hatred of Kickstarter, and we ask Luke what it's like at the bottom of the barrel.

[MP3 AUDIO]



Thursday, March 15, 2012

CE #24: Zach Barth


This week we feature Zach Barth of Zachtronics Industries, maker of Space Chem! In addition to discussing how his game has become a truly terrifying behemoth of awesomeness, we talk about whether one can steal his way into Mordor, the relative success of Infiniminer, and how Japanese games are sucky... or not sucky... depending on who you are listening to.

[MP3 AUDIO]



Friday, February 24, 2012

CE #23: Daniel Cook


My fanboy fascination with Triple Town has finally struck gold! This week we welcome Daniel Cook of Spryfox! Although he can't really talk about the ongoing lawsuit, he can talk to us about the other pressing matters of today... the meritocracy of flash portals, the validity of Guild Wars 2 reporting, and the changing paradigm of ever-updating games.

[MP3 AUDIO]



Thursday, February 16, 2012

CE #22: Michael Pachter


This week we welcome Michael Pachter, game industry analyst extraordinaire with Wedbush Securities. Michael is known for his insight into the business of games and currently hosts a show on Game Trailers called Pach Attack. In this episode, we discuss the way THQ has done the right thing all the way to the poor house, how MMO subscription models may take over your FPS, and what we can expect from the unholy union between Notch and Tim Schafer.

[MP3 AUDIO]



Thursday, February 9, 2012

CE #21: Lexie & Terence


This week we are joined by Lexie and Terence of Hitbox Team, makers of the stylistic platformer, Dustforce. In this episode, we discuss the audacity of cloning, the evil alliance of Tim Schafer and Notch on Psychonauts 2, and the curious case of old game sales. We had some pretty serious Skype issues this week, so please forgive our audio difficulties.

[MP3 AUDIO]



Thursday, February 2, 2012

CE #20: Kellee Santiago


This week we are joined by Kellee Santiago, co-founder of That Game Company... makers of Flower, Flow, and Journey. In this episode, we discuss whether Lineage is too old to be relevant, cognitive dissonance as it applies to saving the world, ethical considerations of game cloning, and how much Space Chem sandbox mode terrifies us.

[MP3 AUDIO]