Thursday, May 9, 2013

CE #43: Todd Harris

This week we're joined in the Laboratory by Hi-Rez co-founder and COO, Todd Harris. In this episode we discuss Smite, Tribes, the difficult communities they appeal to, and the nature of designing free-to-play games. We also learn how to monetize griefing and discuss the usefulness of Steam Greenlight.

[MP3 AUDIO]

Saturday, April 20, 2013

CE 42: Monaco and Andy Schatz

Andy Schatz joins us again from the whirlwind of his upcoming Monaco: What's Yours is Mine release! For the episode (that answers the ultimate question of life, the universe, and everything), we discuss slices of gum, the curious violence of Bioshock Infinite, and question the death of the personal twitter account.

[MP3 AUDIO]

Tuesday, February 19, 2013

Nevermind the Bollocks

The next few weeks are going to be very trying for Wes, with the imminent birth of his latest and upcoming PAX East trip. Spencer has been a bit out of commission due to some family developments. With these in mind, it's highly unlikely that any new episodes will be released in the next few weeks. That COULD change, but it's quite difficult to book guests when your baby could be born at any minute.

Please keep tuned, this podcast is not dead... and we do have some open invitations to some amazing guests in the future!

Friday, February 1, 2013

CE 41: Alan Wilson

Alan Wilson, Vice-President of Tripwire Interactive, joins us this week in the laboratory. In addition to discussing Killing Floor and Red Orchestra, we talk about the value of community input into game design, the balance between the ESRB and regulation, and how we are all going to be MLG-pro

[MP3 AUDIO]

Tuesday, January 29, 2013

Good Reviews are Rocket Fuel

I cannot describe how incredible it is when people "get" your show. Thank you, folks!

Friday, January 25, 2013

CE 40: Michael McMain

Xaviant CEO, Michael McMain joins us this week on the show. In addition to discussing their work in progress, Lichdom, we discuss the place of consoles in the gaming universe, the inescapable siren call of Skyrim, and the big gay planet of The Old Republic. Skype was particularly cruel to the audio quality this week, so please pardon the hiss.

[MP3 AUDIO]

Monday, January 14, 2013

CE 39: Erin Robinson

For our first episode of the new year, Erin Robinson is our guest in the Laboratory! In addition to talking about Gravity Ghost, we ask her about her technological influence, her path to indie development, and whether Spencer should make a game about words or insects.

[MP3 AUDIO]