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Friday, November 4, 2011

CE #13: Jason Wishnov


This week's show features Jason Wishnov of Iridium Entertainment, developers of Sequence. In this episode, we discuss the relative complexity of checkers, the horrors of not getting acting credits, and the hidden secrets of the game journalist IRC channel. Additionally, we reanimate FreQuency and discuss the past, present and future of rhythm gaming.

[MP3 AUDIO]



1 comment:

  1. How do your game designers decide on achievements in steam?

    ReplyDelete